Callbacks in C++
abstract client
//----------------------------------------
// l i b r a r y c o d e
//----------------------------------------
class Button;
class ButtonClient
{
public:
virtual void buttonPushed(Button*) = 0;
};
//----------------------------------------
class Button
{
public:
Button(ButtonClient* pClient_):_pClient(pClient_){}
void push() {_pClient->buttonPushed(this);}
private:
ButtonClient* _pClient;
};
//----------------------------------------
// c l i e n t c o d e
//----------------------------------------
#include <iostream.h>
class CdPlayer:
public ButtonClient
{
public:
/*virtual*/ void buttonPushed(Button* pButton_)
{
if (pButton_ == _pPlayButton)
this->playButtonPushed(pButton_);
else if (pButton_ == _pStopButton)
this->stopButtonPushed(pButton_);
}
void setPlayButton(Button* pButton_) {_pPlayButton = pButton_;}
void setStopButton(Button* pButton_) {_pStopButton = pButton_;}
void playButtonPushed(Button*) {cout << "PLAY" << endl;}
void stopButtonPushed(Button*) {cout << "STOP" << endl;}
private:
Button* _pPlayButton;
Button* _pStopButton;
};
//----------------------------------------
main()
{
CdPlayer aCdPlayer;
Button playButton(&aCdPlayer);
Button stopButton(&aCdPlayer);
aCdPlayer.setPlayButton(&playButton);
aCdPlayer.setStopButton(&stopButton);
playButton.push();
stopButton.push();
return 0;
};
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Callbacks in C++
Copyright © 1996-2000 Paul Jakubik
Created: 26 July 1996. Last update: 26 November 2000.
pauljakubik@yahoo.com