Callbacks in C++
handle body
//----------------------------------------
// l i b r a r y c o d e
//----------------------------------------
template <class P1>
class Base_Callback1Body
{
public:
virtual ~Base_Callback1Body() {}
virtual void operator()(P1) const = 0;
virtual Base_Callback1Body<P1>* clone() const = 0;
};
//----------------------------------------
template <class P1>
class Callback1
{
public:
Callback1(Base_Callback1Body<P1>* body):
body_(body)
{}
Callback1(const Callback1<P1>& callback):
body_(callback.body_->clone())
{}
~Callback1() {delete body_; body_ = 0;}
Callback1<P1>& operator=(const Callback1<P1>& callback)
{
if (this != &callback)
{
delete body_;
body_ = callback.body_->clone();
}
return *this;
}
void operator()(P1 p1) {(*body_)(p1);}
private:
Base_Callback1Body<P1>* body_;
};
//----------------------------------------
template <class P1, class Client, class Member>
class Member_Callback1Body:
public Base_Callback1Body<P1>
{
public:
Member_Callback1Body(Client& client_, Member member_):
_client(client_),
_member(member_)
{}
/*virtual*/ void operator()(P1 parm_) const
{((&_client)->*_member)(parm_);}
/*virtual*/ Member_Callback1Body<P1,Client,Member>* clone() const
{return new Member_Callback1Body<P1,Client,Member>(*this);}
private:
Client& _client;
Member _member;
};
//----------------------------------------
template <class P1, class Client, class Member>
Callback1<P1>
make_callback(Callback1<P1>*, Client& client_, Member member_)
{
return Callback1<P1>
(
new Member_Callback1Body<P1,Client,Member>(client_,member_)
);
}
//----------------------------------------
class Button
{
public:
Button(const Callback1<Button*>& callback_):_callback(callback_){}
~Button() {}
void push() {_callback(this);}
private:
Callback1<Button*> _callback;
};
//----------------------------------------
// c l i e n t c o d e
//----------------------------------------
#include <iostream.h>
class CdPlayer
{
public:
void playButtonPushed(Button*) {cout << "PLAY" << endl;}
void stopButtonPushed(Button*) {cout << "STOP" << endl;}
};
//----------------------------------------
main()
{
CdPlayer aCdPlayer;
Button playButton
(
make_callback
((Callback1<Button*>*)0, aCdPlayer, &CdPlayer::playButtonPushed)
);
Button stopButton
(
make_callback
((Callback1<Button*>*)0, aCdPlayer, &CdPlayer::stopButtonPushed)
);
playButton.push();
stopButton.push();
return 0;
}
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Callbacks in C++
Copyright © 1996-2000 Paul Jakubik
Created: 26 July 1996. Last update: 26 November 2000.
pauljakubik@yahoo.com